The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. A burning globe of fire rolls in whichever direction you point and burns those it strikes. Description. This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. Please review the TOS and Privacy Policy. DESCRIPTION This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. It ignites flammable substances it touches and illuminates the same area as a torch would. Flaming Sphere, Greater: Rolling ball of fire deals 6d6 fire damage and ignites targets. Flaming Sphere, Greater. You create a sphere of flame in a square within range. Gentle Repose (nec) H: A corpse doesn't decay and can't become undead. | 3.5e SRD | d20PFSRD Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell. | 13th Age SRD A flaming sphere rolls over barriers less than 4 feet tall. That PC has to make a Dex save against a 15 DC when they are hit. Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Short range, can change targets each round. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. A flaming sphere rolls over barriers less than 4 feet tall. | Swords and Wizardry SRD HB] Prerequisite: Berserker sphere. DESCRIPTION This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. FAQ. This spell functions as flaming sphere, except it deals 6d6 points of fire damage to any creature it strikes.Any creature that fails its save against the sphere catches on fire. They also help us understand how our site is being used. In the playtest, Spiritual weapon suffering from MAP was balanced against Flaming Sphere exactly because the language clearly said that Sphere was a "once per turn" thing, while Spiritual could be used 3 times (with horrible MAP though) if you wished. Stephens, and Russ Taylor. A flaming sphere rolls over barriers less than 4 feet tall. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. suggests that the sphere keeps its hot and flaming aspect even when not moved by the wizard, so making a houserule would be legit. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. School evocation [fire]; Level bloodrager 2, druid 2, magus 2, sorcerer/wizard 2; Subdomain arson 2; Elemental School fire 2, Casting Time 1 standard action Components V, S, M/DF (tallow, brimstone, and powdered iron), Range medium (100 ft. + 10 ft./level) Effect 5-ft.-diameter sphere Duration 1 round/level Saving Throw Reflex negates; Spell Resistance yes. It is 1 action to sustain as opposed to 2 actions to cast like Fireball is. The surface of the sphere has a spongy, yielding consistency and so does not cause damage except by its flame. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. rulers animated sphere occult fx flaming template cone pathfinder spells ruler ball casting d&d power fireball dnd spell area magic caster cleric wizard fire effect fantasy token. It ignites flammable substances it touches and illuminates the same area as a torch would. Saving Throw Reflex negates (see text); Spell Resistance yes. | FateCoreSRD Traveller SRD It cannot push aside unwilling creatures or batter down large obstacles. Making custom character sheets is easier than ever with a special, streamlined game type to build and test them! | Design Finder 2018 Flaming Sphere (evo) H: A ball of fire rolls about at your command. Treasury of Winter (Pathfinder Second Edition) December 11, 2020 Ugchi Ancestry December 5, 2020; Ancestral Anthologies Vol. Range: 60 feet. Oh, and primarily at lower lvls, but higher lvls also. Downloads Updated Dynamic Lighting now does as much and even more than our legacy system! A 5 foot diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Glitterdust (evo): Sparkling dust breaks invisibility and impedes vision. As part of this Movement, it can ascend or jump up to 30 feet to strike a target. Open Game Content (place problems on the discussion page). This spell functions as flaming sphere, except it deals 6d6 points of fire damage to any creature it strikes.Any creature that fails its save against the sphere catches on fire. In addition, while berserking or using the rage class feature, your body puts off an aura of heat affecting all creatures and objects within reach (including yourself). Pathfinder Roleplaying Game Core Rulebook. | d20 Anime SRD A flaming sphere winks out if it exceeds the spell’s range. You create a sphere of flame in a square within range. The sphere must be supported by a solid surface, such as a stone floor. As a Bonus Action, the caster rams it into a PC. The spellwurm is based on a wrist slot item that has a base ability of Ghost Sound at will, with Mage Hand and Ray of Frost as at-will abilities, Mage Armor, Magic Missile and Sleep as 3/day abilities, Flaming Sphere as a 1/day ability, all at a 5th caster level, and an improvement to Charisma of 14 to help with the saving throw DCs. A flaming sphere winks out if it exceeds the spell's range. flaming sphere 1x1. So, a scenario: a caster with a spell save DC of 15 casts Flaming Sphere as an action. It can be extinguished by any means that would put out a normal fire of its size. Flaming sphere pros: 1. | Here Be Monsters The effect remains until another command is given. New Pages | Recent Changes | Privacy Policy, Pathfinder Roleplaying Game: Advanced Class Guide, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. Recent Changes Shop the Open Gaming Store! Any creature that fails its save against the sphere catches on fire. 3D6 or 2D6 dmg x caster lvl rounds = very high potential dmg output 2. Flaming Aura: Gain the fire subtype or enhance an already existing subtype. | Dungeon World SRD Any creature that fails its save against the sphere catches on fire. | OGN Articles Flaming Sphere, Greater. Casting Time: Action. While an outsider is generally a person not belonging to the group or locality of the speaker, the term is also used on Golarion to refer a being not native to the world, whether from one of the other planets in the solar system or another plane of existence in the Great Beyond. Heat Metal (evo) H: Make metal red hot. It doesn't do damage when cast. School evocation [fire]; Level bloodrager 4, druid 4, magus 4, sorcerer/wizard 4 Saving Throw Reflex negates (see text); Spell Resistance yes. On subsequent rounds, the first time you Sustain this Spell each round, you can leave the sphere in its square or roll it to another square within range. The sphere ignites flammable substances it touches and illuminates the same area as a torch. It ignites flammable substances it touches and illuminates the same area as a torch would. Flash Forward: Charge, then teleport back to starting poisiton Forceful Strike: Strike a creature with great force, dealing extra damage and knocking it … This is part of the Pathfinder Reference Document. For a list of known outsider races seen on Golarion, see Category:Outsiders.. I suggest to rule it as : If something enters the flaming sphere's space (for example if someone is bull-rushed in) he immediately takes 3d6 … The rules as written (which is what is being debated here) seem to suggest a ludicrous (IMO) alternative. If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell. As part of this movement, it can ascend or jump up to 30 feet to strike a target. Roll20 Reserve is live with monthly perks for Pro Subscribers. Flaming Sphere: 2 actions upfront and then 1 each round to make an attack against reflex save every round for up to 10 rounds. The save for zero hurts, but in longer fights or fights against many weaker creatures, I think it's probably a better spell than Acid Arrow. Of course it’s still 2 actions for the initial and 0 damage on a successful, which knocks it down a peg, but that’s just the difference in power between 1 action activities and 2. Flaming Sphere A burning globe of fire rolls in whichever direction you point and burns those it strikes. | The Modern Path SRD Our way of saying thanks! School evocation [fire]; Level bloodrager 4, druid 4, magus 4, sorcerer/wizard 4. Any creature that ends its turn within 5 feet of the Sphere must make a Dexterity saving throw. In terms of damage per action, it’s equivalent. Back to Main Page → Pathfinder Open Game Content → PFSRD → Spells. Latest Pathfinder 2e! 1: Races of Nature Unleashed (PF2) December 2, 2020 Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder Second Edition) November 21, 2020 Legendary Planet Player's Guide (Pathfinder Second Edition) November 18, 2020 The flaming sphere rolls over barriers less than 4 feet tall. Roll20 uses cookies to improve your experience on our site. This spell functions as flaming sphere, except it deals 6d6 points of fire damage to any creature it strikes. | Fudge SRD The sphere must be supported by a solid surface, such as a stone floor. Flaming Sphere. Character Sheets The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. A flaming sphere rolls over barriers less than 4 feet tall. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. A flaming sphere will not ignite a character unless that character is rendered exceptionally flammable via lantern oil or other fuel or is rendered immobile and exposed to the ignition source for several consecutive rounds. When using the "PATHFINDER COMMUNITY" character sheet in a campaign, you gain access to the Roll Templates associated with it. By continuing to use our site, you consent to our use of cookies. Check out our other SRD sites! In this variant system, players choose their magical abilities from among twenty different spheres, spending Magic Talents to create a uniquely customized spherecaster. | 5th Edition SRD It moves 30 feet per round. | PF2 SRD. I'm talking specifically about the pathfinder-version here, but even in general D&D 3.x I picked flaming sphere with its 2D6 dmg. If a creature catches on fire, the DC to extinguish the flames is equal to the DC of this spell. Medium range 3. The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. The creature takes 2d6 fire damage on … It ignites flammable substances it touches and illuminates the same area as a torch would. Legal Information/Open Game License, Fan Labs The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and burns. | Starjammer SRD All rights reserved. A flaming sphere rolls over barriers less than 4 feet tall. Update your cookie preferences, V, S, M/DF (tallow, brimstone, and powdered iron). Flaming Sphere A 5-foot-diameter Sphere of fire appears in an unoccupied space of your choice within range and lasts for the Duration. Any creature that fails its save against the sphere catches on fire. Spheres of Power Spheres of Power is a unique magic system created by Drop Dead Studios for use with the Pathfinder Roleplaying Game. A flaming sphere rolls over barriers less than 4 feet tall. DESCRIPTION Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. | d20HeroSRD Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. It ignites flammable substances it touches and illuminates the same area as a torch would. Saving Throw Reflex negates (see text); Spell Resistance yes. If it said "must make a saving throw against the sphere's damage" then I would assume it would be a contested roll. A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. You are not subject to fatigue or exhaustion that is the result of taking damage from environmental heat. If it enters a space with a creature, it stops moving for the round and deals 3d6 points of fire damage to that creature, though a successful Reflex save negates that damage. It ignites flammable substances it touches and illuminates the same area as a torch would. Flaming Ríastrad [High. The sphere moves as long as the character actively directs it (a move-equivalent action for the character); otherwise, it merely stays at rest and burns. A flaming sphere rolls over barriers less than 4 feet tall. Terms of Service and Privacy Policy Update. The fire does not harm the wielder. New Pages The sphere moves as long as you actively direct it (a move actionfor you); otherwise, it merely stays at rest and burns. It moves 30 feet per round. Hideous Laughter (enc): Fits of laughter make a creature unable to take all its actions. It ignites flammable substances it touches and illuminates the same area as a torch would. This opens up more formatting options and tricks to throw in your bag of holding. This site may earn affiliate commissions from the links on this page. School evocation [fire]; Level bloodrager 4, druid 4, magus 4, sorcerer/wizard 4. Sell at the Open Gaming Store! A flaming sphere rolls over barriers less than 4 feet tall. Flaming Sphere, 2nd level Conjuration (Druid, Wizard). 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